

A good energy weapons char can do larger devastation than a gun-toting fighter, but it needs a careful build and knowing that they are not working like spraying everything with lead, like in most shooters.

Throughout the whole series they acted like a very unique type of weapons, and it needs time to properly adjust your play style to it. They also can do nasty thing on critical hits, especially the DLC weapons. Energy weapons usually deal less damage or fire slower, but they need only three types of ammo and those can be changed into one another at a workbench, so it's easier to manage them. Project Nevada added the chargeable energy weapon feature. Samoja, Hi !, New Vegas, Energy Weapons I feel are OK, if you mod them, in game, then better, but Never forget Pew-Pew, in bottling Plant. The 13 Best Energy Weapons In Fallout: New Vegas Вįallout Nv Weapons ModFallout Nv Weapons ModProject Nevada added the chargeable energy weapon weapons usually deal less. I mean, I'm firing concentrated Plasma at you!Ībout this mod Adds three new, more modern style Laser Weapons to the game, a Bolt-Action Laser Sniper Rifle, a Fully Automatic, Bullpup Laser. Logically, the Energy Weapons of Fallout 3 & New Vegas should be WAY stronger. While unique guns usually have better base stats, Obsidian Entertainment introduced this inherent drawback of unique weapons to balance out unique and normal.įor Fallout: New Vegas on the PC, a GameFAQs message board topic titled "Any good energy weapon mods?". I'm going to be doing a energy weapons playthrough when I get the rest of my mods downloaded so I was wondering is there any mods that add. It is a pain in the arse (for me at least) to find energy weapon mods at nexus.
